8 April 2012

Cracking the W.I.P. (3)

Victorian Science Fiction, this time. More Copplestone goodies - I just love how easy they are to paint, even for me!

First up, the rank and file who are finished except for varnishing and a bit of foliage on their bases. The question is, do I go for green (so I can use them for action on Earth) or maybe red (for action on Mars or elsewhere across the Empire's off-Earth territories)?




Their officers aren't quite ready yet, but they look like a fine pair of gentlemen who'll maybe not even get the men in their charge killed in a gallant but ultimately doomed action against some steam-powered mechanism of the Prussians, or some fiendish native critters on Venus or Mars. Maybe...


Priority for completion: moderate - I'm so close I can taste it - but there is a higher priority coming up next time...

4 April 2012

Cracking the W.I.P. (2)

In the grim darkness of the far future, there are only super-gothic rehashes of sci-fi novels, medieval tropes and ancient myth...



Another glimpse into the WIP list that I'm daubing paint on. This lot would have been my Round 1 entry ('Old Lead', figures from before 1992) for this year's Lead Painters' League if I'd got myself organised (and my Mother in Law hadn't broken her ankle and needed lots of looking after... Anyone want a slightly damaged Mother in Law? Cheap? Free? I'll pay for removal?). This lot are going to be for Space Hulk using the new box set which I deliberately got sans miniatures because I prefer this older style.

Plenty still to do, but you get the idea: red, splash of yellow, shooty and/or stabby for dealing with H R Geiger's Aliens Genestealers. If I can make it look better than rubbish, I'm going to try and use some bery fine blue squiggles on the claws and the hammer to make it look like arcing electricity. I've based them on the nice Sulaco resin bases from Fenris Games and have several more undercoated and based similarly to have the full set required to play the missions in the game.

Priority for completion: low

31 March 2012

Cracking the W.I.P. (1)

There's trouble in the wilderness around the peaceful farmlands of the halflings and the braver sort must ensure their borders are carefully patrolled.



These are the little fellows I mentioned over the last couple of posts, a mixture of grenadier (I think) figures carried by, among others, em-4 miniatures (based on old Copplestone sculpts) and some OOP figures direct from Mark Copplestone. If there are any of his old figures that you're after, it may well be cheaper to drop him an email and see if he still has the moulds and would cast some specially for you using his whizzy new desktop casting machine.

I have another bunch (slingers, archers and a couple of mail-clad veterans) that will be needed to round out my Song of Blades and Heroes warband. I stuck with the list as published for my first outing but really suffered the lack of a Leader to coordinate my archers, particularly against high Quality dwarves, so will probably tweak the stats and swap Hero for Leader as the head honcho's characteristic. Any SoBaH players are welcome to comment on that, or on my list below, in fact please do!



Priority for completion: moderate - I'm enjoying painting them

***

SoBaH Warband list - Border March Wardens

Clovis Holdwine - Q3+  CHero, Mounted  Pts72
Halfed Brockhouse - Q4+  CMounted  Pts32

Bert Lightfoot - Q4+  CShort Move  Pts18
Wilcome Brownlock - Q4+  CShort Move  Pts18

5 x Sword and Buckler fellows - Q4+  CShort Move  Pts11
5 x Archer fellows - Q4+  CShort Move, Shooter:Medium  Pts17
2 x Sling fellows - Q4+  CShort Mover, Shooter:Medium  Pts9

20 February 2012

Dirty washing

What a thoroughly unsatisfactory evening's painting. Just as the first bunch of the previously mentioned halflings were reaching a stage when they'd get their own photo shoot, I've screwed them up with an unwise wash or two. Start again, Rab, start again :(

15 February 2012

Child labour

With darling wife out at the cinema today for a friend's birthday, I had the boys. Not one to waste an opportunity or resources, I put the little blighters to work! E is still a little young (and just coming down with german measles/rubella) so wasn't as much help as I'd have liked, but C put his back into it like a good 'un :-


Between us we played our parts well (E didn't injure himself, C mostly followed instructions and I kept my temper!) and made two almost square-cornered 2-foot by 4-foot frames of 1" by 1/2" pine with a 3mm hardboard cover. We quit while we were ahead so, another day, I'll coat the hardboard in spray-mount and then attach a bog-standard GW grass mat I was given a couple of years back (which I only unwrapped for the first time last week!).

Anyway, for now this is what we have (snazzy underside view coming up):


If anyone has any pointers for the last stage, or for weathering a grass mat so it doesn't look entirely like a bowling green, please do leave a comment.

Happy geeking,
Rab

10 February 2012

After-school gaming 1

Last night I hosted the second of what is turning into a half-termly gaming evening at school for some of the 6th formers I teach. Their enthusiasm for the gaming was only matched by their desire not to be noticed geeking away as the Battle of the Bands was also taking place and there were plenty of 'cool kids' mooching about. Window blinds down and the glass pane by the door covered, and we were good to go!

We started with three side-by-side games of Songs of Blades and Heroes (SBH) by Ganesha Games. It was the first time I'd played and brought out my very newly acquired Copplestone halflings (still only undercoated, so no pictures to show the shame of playing with unpainted figures).

I, um, borrowed, the pictures below from the prolific and well-written A League of Ordinary Gamers blog but they're the same lovely figures. I filled out the ranks with the old Grenadier models carried by em4 miniatures and also sculpted by Mark Copplestone.








As for the game, I got utterly massacred by a small but deadly dwarf warband being run by a sixteen year old. The shame! I realised a bit too late in the game (first game, remember?!) that, with so many of the halflings needing to be in the same place to have a chance, I should have done all my initial manoeuvring using single dice activations. I ended up spread thinly and thereby chopped into small pieces by the high Quality and Combat dwarfs. Lesson learned. I did enjoy the quickness of the game and the simplicity of it and it's resparked my interest in fantasy skirmish gaming. Simple without being simplistic - I'll definitely play again :)

We then played the second chapter of Quest as the snow fell outside, but I'll save that for the next post.

Happy geeking,
Rab

6 February 2012

Progress! But no pictures...

I've been painting, which is nice, and I'm not too disappointed by the outcome, which is even nicer.

The problem is that I'm being tempted to compete in the Lead Painter's League Season 6 (LPL6) over on the Lead Adventure Forum. The idea behind it is fabulous for someone like me in that it gives a structure and deadlines for reducing the mound of unpainted lead. There are ten rounds and each round requires  a coherent team of five painted figures. At least the first three must be 'new' teams, and there are bonus rounds as well:

Round 1 - Pre-1991 figures
Round 5 - Tolkein
Round 10 - nautical

I was delighted when I saw the bonus rounds as Rnd1 would be served by my old terminators that I wanted to paint anyway for Space Hulk, rnd5 gave me an excuse to buy the Mark Copplestone hobbits halflings (OOP, but I sent him an email and some paypal and I now have a warband's worth of the little chaps for Song of Blades and Heroes) and rnd10 goes perfectly with the VSF sailors I'm well underway with.

So, I have to have 15 figures painted by 27th Feb if I want to enter, then five a week from mid-March. And I can't post them here (or anywhere) until they've had their debut on LAF in the LPL. If I can get the first three rounds sorted then I'll enter, if not I'll have several pictures to share on here as I've got a reasonable head of steam up.

Oh, and I've 'printed' off the deck for my first aether-flyer on the laser printer at school. 'tis cool!


20 January 2012

Happy new year

It seems traditional to begin the new year with an outline of the plans ahead, and for geek blogs this is no different. Not being one to break from tradition, here goes, although the list is somewhat aspirational:

Ongoing Projects

Quest
  • Finish Bestiary and get some play-testing in
  • Paint up knights, dogs, brigands, trolls, giant, gryphon, demons, human guardsmen...

Bloodbowl
  • Paint the rest of my Chaos Pact team for the NAF Cup in Nottingham at the end of May  
  • Completed 14/5/2012



Elfball
  • Finish rebasing and touching up my valkyrie team  (low priority, more of an optional extra)


New Projects

VSF
How awesome is Victorian Science Fiction, eh? Now I've gone and bought the GASLIGHT rules and a few packs of figures to get stuck in...
  • Finish naval landing party unit
  • Design and build a 28mm scale aeronef (or two!)
  • Paint a unit of redcoats
  • Paint Her Imperial Majesty Queen Victoria (Gawd bless 'er) and other civilians
  • Paint some period policemen
  • Convert and paint three mechanised walkers
Space Hulk 
  • Paint marines
  • Paint genestealers and broodlord

Now, that's a heck of a lot for me, especially considering my low output last year. However, my overall resolution is to paint at least one figure per week on average, ie have 52 figures painted by 31/12/12. Wish me luck...

13 November 2011

The Quest begins

Evening Blog-readers! I've been very busy, geek-wise (as my wonderful and long-suffering wife will attest), over the last few weeks, but I will plead guilty to neglecting this blog. I have been keeping track of my progress in this thread over on the Lead Adventure Forum which is a great forum for those of you not yet members.

The main focus has been my high-medieval, low-fantasy project, Quest. The basic idea is a sort of Arthurian take on a modular 'dungeon crawl', although that dungeon may sometimes be a forest if you see what I mean. My rules have now had their first ever playtest, and much fun was had by all.

The quest the four squires had to undertake was the simple task of escorting Lady Eleanor, along with her two faithful hounds and her maidservant Ceridwin, to her wedding. The sun glinted through the trees, warming their backs and their spirits as they talked of love and honour, walking to spare their horses and to prolong the pleasure of the journey... Then the brigands ambushed them, slaying the groom and whisking their horses away into the forest and then trying to steal away the ladies as well:


The squires hurled themselves against the cowardly ruffians...



... and made reasonably short work of them, suffering only a few flesh wounds (and some embarrassment at their comically bad swordplay).


Horseless and tired they set off into the woods to find somewhere they could stay for the night to rest, only to encounter a knight undertaking a pas d'armes - "None shall pass". Desperate to prove himself, squire Barnabus (responsible for the best one-liners of the evening, including some genuinely witty running jokes about the likely political affiliations of the bandits) took up the challenge to fight until one was knocked down. If he won, the pas d'armes knight would guide them to a nearby castle. Barnabus was promptly killed outright in a freak dice result that made me wonder if I should have some kind of divine intervention. I chose not to, partly because it seemed so Mallory-esque, but mainly to give the rules a proper test before tweaking them.

Ashamed, the knight showed them the way where they were welcomed by a beautiful woman in red and feasted before retiring a little drunk to their chambers. Awoken by screams, and finding the door of them chamber locked they armed themselves, the door was opened by Ceridwin; Eleanor had been taken. They followed the dogs who were on her scent, encountered the lady in red (cue for a song?) who explained that the castle had fallen under the control of a giant who would take any noble woman who stayed there. These women were never seen again.


Hurrying after the frantic dogs, they came face to face with the giant. Squire Eridor charged the giant, increasing his chivalry as he did so, and with astonishing dice knocked the monster off his feet with his first attack. Squire Eenit kept on after the dogs and went to break down the door that they were howling at:


Sadly for the game, the parent who was giving them lifts arrived at this point and we had to break off.

Thoughts on the game
For a first test it went really well. The combat system in particular went just as I hoped, with each fight bringing the risk of ignominious death, but the heroes having the slight upper hand. I found I was horribly rusty as a DM, and made the storyline so linear as not to give much opportunity for them to wander off into the forest etc, but they hugely enjoyed themselves and want to make it a weekly event. While I can't spare the time for that, I took it as an endorsement.

17 September 2011

Everything is better with lasers...

... right? I was admiring the laser-cut buildings from the likes of Sarissa when I had a thought (it happens occasionally) - we have a laser-plotter in the technology department at my school. So, a little playing with 2d Designer later, and I had a virtual copy of an earlier building I'd made (very slowly!) from foam-core and balsa splints.
Then I wandered over to the technology dept. and, ten minutes later (okay, thirty - I screwed up the measurements for the joints on the first trial) I had this in my excited little paws:
It went together pretty well:
The best bit about the whole thing was my Cunning Plan (TM) 8) I run the science/tech club so I'm going to get the kids to build lots more (for their own good, you understand) so that they build a whole town. This will allow me to indulge in a bit of geek-design, and a little bit of subtle evangelising about gaming.

And if they don't want to keep their creations, I'll look after them. It would be rude not to, eh?