I've had some really useful feedback from a couple of folk already (thanks Erny and Bart), which led to some interesting discussion on LAF about the wisdom (or otherwise) of player-character death in a game that is meant, at least in part, to be a way of geek-parents to introduce their offspring into gaming at a young age. I'm going to have to ponder that one quite carefully. On the one hand, it's been really useful for my lad to learn to treat the two imposters of triumph and disaster just the same, on the other I don't really want to cause any 'Platoon moments', as it was put by Erny:
|"Nooooo! I don't want my character to die!"|
I've got a longer list of mechanics questions to consider (although fixed movement distances to speed up the game has been mentioned by everyone who has given feedback, so that looks like a given), especially around character progression (I'm giving it some proper thought, Bart), but that's going to take longer, and this weekend I shall be mainly hitting people with swords at Leeds Armoury for this year's SWASH
Thanks for all your feedback so far, and I look forward to hearing from anyone else who gives it a go.