A few days ago, this rather nice little parcel of freebies was waiting for me when I got home :)
It was the very generous prize I won from winning the caption over on Headnhalf's great blog ilikepaintinglead (which you should have a look at if you haven't already). I can see those pieces proving vaaaahry useful as I get my act together and dabble in running Swords and Wizardry. Or Gareth's new ruleset, Cavern Crawl. Or both. Or....!
Term seems to be settling down a bit now (famous last words!), so hopefully I might even apply paint to lead or get a game in.
Happy geeking,
Rab
7 September 2012
Fount of all knowledge
Buy a man a pint and he'll drink your health. Buy pints in a bar often enough and you become that creature beloved of all barkeepers: the regular. To become a regular in the Wounded Gryphon you'll have to earn the trust of Jacques Noir ("Blackjack") and then he'll tell you all the gossip you need, he might even tell you what he really thinks. More likely, though, he'll tell you what you want to hear or what he thinks Baron de Corbin wants to hear. Now, it's your round.
The Baron? Big admirer of Baron Gilbert, me. Not actually
ever met him, o’ course but his taxes don’t leave us starving, he doesn’t
‘invite’ our wives and daughters to keep him warm at nights, and his seneschal
and soldiers keep the King’s Highway and the towns free of anything major that
creeps out of the wilderness. Must have been here twenty winters by my
reckoning, round about the harvest time when my eldest was born. I heard he
upset the wrong person at court, lost all his holdings but this one and has
been exiled here ever since. A proper Marcher now like the rest of us. Mind
you, I wouldn’t cross him – might end up having to ‘explain things’ to his
nephew, Sir Reynaud, the seneschal. He’s as hard and cold as iron, that one.
Maybe you have to become a bit of a monster to be so successful at crushing
them?
3 September 2012
Into the oubliette
Well, that's the summer holidays over and term starts again tomorrow. I suspect that I'll be in effect off-line as far as the blog goes for a couple of weeks until it all settles down. See you on the other side...
Rab
Rab
Labels:
Off Topic
29 August 2012
One evening, down at the Wounded Griffon...
... a group of young farm labourers and woodsmen are just getting into the swing of things. Ale and insults are flowing in equal measure when one of them decides it's his turn to tell a tale.
Ow, get OFF me, you savage...
Look at this, lads! Well it’s a jewel, ain’t it? Yes I know it’s just glass, that’s not the...
Look, shutup, will you... What!? Really? Well your sister didn’t complain! OW!
Alrightalright, sorrysorrysorry, get off me, will you!
Anyway, this jewel. Got it from one of those wandering
preachers this morning, he was up by that dead oak near the crossroads over by
old man Fletcher’s place. He was just standing there, eyes closed. I was going
to walk past him but he called my name, didn’t even open his eyes to begin
with, and said he had a gift for me. “What sort of gift?” I asks. “Wisdom” says
he and then hands me this bauble. Great, I think, a bit of broken glass. Some
gift. But then he grabs my hand and I can’t pull away, even though he must be
about sixty and scrawny as a sick hen. “Look at the jewel,” he says. “See how
it has many sides? All the temples focus on a single face and call it their
god, but it’s just one face of the Whole. Remember that, boy.” And then, I
swear, he just fades away like mist, but I still have the jewel. Perhaps I’ll
save it to be a bride-stone for your sister, eh?
Ow, get OFF me, you savage...
27 August 2012
A second glance
Trying to fix part of my previous map just screwed it up as I had all my images in the same photoshop layer. Duh! So I cribbed from this great tutorial to use layers properly and made, to my eye, a much better map.
I diverged from the tutorial slightly, using the Pen, rather than Polygon, tool to produce the coastline. I also am not quite sure how I eventually managed to get the Marquee tool to do as suggested. It involved me pressing loads of options at random :/
Anyway, if anyone finds this useful and makes their own maps as a result, do share what you produce! Also, if you have any suggestions for making my map better, do leave a comment.
Happy geeking,
Rab
EDIT - just noticed, this is my 100th post. Yay for me!
I diverged from the tutorial slightly, using the Pen, rather than Polygon, tool to produce the coastline. I also am not quite sure how I eventually managed to get the Marquee tool to do as suggested. It involved me pressing loads of options at random :/
Anyway, if anyone finds this useful and makes their own maps as a result, do share what you produce! Also, if you have any suggestions for making my map better, do leave a comment.
Happy geeking,
Rab
EDIT - just noticed, this is my 100th post. Yay for me!
26 August 2012
Glimpses
The lands that comprise the kingdoms of Averaigne, Calthus, Ferrand and Lombria are not newly inhabited by men. True, the great woodlands once were tended by the elves and the mountains stood firm over the realms of the dwarves, but there were earlier empires of men. Not all were good. Many, indeed, were foully corrupt and brought nought but horror. The echoes of those perversions lies heavy on the wildernesses that encircle the bright points of law that the kingdoms aspire to being.
25 August 2012
Echoes of Averaigne
My two boys, aged 4 1/2 and 2, now have their very own sets of 'gem' polydice so their full geek conversion nears completion mwahahaha!
When they are a little bigger, I hope they'll enjoy playing Swords and Wizardry with me (although I doubt darling wife will ever join in). By that time I hope I'll have a well-developed 'world' for them to adventure in. I've made a start on the first part of it: the northen Marches of the Kingdom of Averaigne. Given my overwhelming attraction to all things chivalric, it'll come as no surprise that Averaigne (and its neighbouring kingdoms of Lombria, Calthus and Ferrand) are inspired by western European countries of the late thirteenth and early fourteenth centuries.
I haven't drawn a map yet (although I have the outline in my head) but I have written a couple of imagined overheard conversations of the folk who scratch out an existence in the Marches. Here's the first, from a pessimistic old fellow, deep in his cups.
Oh yes, life in the Marches can be hard.
When they are a little bigger, I hope they'll enjoy playing Swords and Wizardry with me (although I doubt darling wife will ever join in). By that time I hope I'll have a well-developed 'world' for them to adventure in. I've made a start on the first part of it: the northen Marches of the Kingdom of Averaigne. Given my overwhelming attraction to all things chivalric, it'll come as no surprise that Averaigne (and its neighbouring kingdoms of Lombria, Calthus and Ferrand) are inspired by western European countries of the late thirteenth and early fourteenth centuries.
I haven't drawn a map yet (although I have the outline in my head) but I have written a couple of imagined overheard conversations of the folk who scratch out an existence in the Marches. Here's the first, from a pessimistic old fellow, deep in his cups.
Life in the Marches can be hard.
Not like in the broad vales and wide, gentle plains of the
Near Shires with their abundant harvests. Nor like the peaceful Forests in the
Earldoms and Baronies of the Founding Families, with their common grazing and
the security of the King’s Law. Nor yet like the river and coastal towns, brash
and wealthy, fat on trade and the bounty of the sea. Up here the winters are
hard and long, the soil scarcely rewards its ploughing and the forests are dark
and unwelcoming.
We may not have to worry about armies marching under the
banners of other kingdoms during the short-lived wars that flare up around the
border towns and fortresses but, nevertheless, we are under constant siege. Too
far from the King’s palaces to be considered a prize, we are also too far to
attract much notice or concern. Out of sight of the rich and powerful, monsters
thrive. In the mountains and the forests, the caves and long abandoned ruins,
they make their lairs and strike when bold or desperate enough. It has always
been so.
Kings and kingdoms have risen and fallen down in the plains
but, whatever flag has fluttered above the seats of power, their writ has never
truly extended here so it has ever been a place for the desperate, the mad, the
monstrous.
19 August 2012
Yet another kickstarter - pig faced orcs
I've been waiting for these pig-faced orcs from newish company Fractured Dimensions for ages as a potential SoBaH warband, doubling up as dungeon dwellers for my (stalled -sigh-) Quest rules, and tripling up as encounters in Swords and Wizardry. Have a mosey on over to the link and see if it takes your fancy.
http://www.kickstarter.com/projects/138453512/fractured-dimensions-orc-warriors
I think I'd probably take off the topmost chain from the mace off the orc on the right to give him more of a classic morningstar but, otherwise, I rather like these and the other standard sets. The death cultists I'm not so sold on but you get to choose your packs so I may still dive in.
Apart from the Otherworld ones, are there any other decent pig-faced orcs out there at the moment that you know about?
Keeeeeeeep geeking!
Rab
http://www.kickstarter.com/projects/138453512/fractured-dimensions-orc-warriors
I think I'd probably take off the topmost chain from the mace off the orc on the right to give him more of a classic morningstar but, otherwise, I rather like these and the other standard sets. The death cultists I'm not so sold on but you get to choose your packs so I may still dive in.
Apart from the Otherworld ones, are there any other decent pig-faced orcs out there at the moment that you know about?
Keeeeeeeep geeking!
Rab
18 August 2012
Bingeing on OSR
The OSR in the title is the Old School Renaissance (or Revival, if you prefer) seems to be an internet driven 'thing' all about returning to the (possibly mythical or at least 'rose-tinted' nostalgic) roots of when roleplaying was done properly, as presided over by the Sainted Gygax himself. In practice, this has led to the creation of several 'retroclones' such as Labyrinth Lord and (my chosen iteration) Swords and Wizardry which are very careful rewordings of 'the original game' to avoid problems with copyright etc.
As with any 'ooh, shiny' moment, I've been spending a lot of time scouring the internet to find resources and (if I'm being honest) validate my choice of ruleset! So far, so good. I've also dragged at least one other into a dungeoneering party. So, a handful of the better links:
On avoiding the 'kill em all' approach fostered by video games:
http://ramblingsofagentlemangamer.blogspot.co.uk/2012/05/unsavory-tendencies-of-vagabond.html
Brilliant dungeon/city/everything map generator:
http://www.wizardawn.com/rpg/tool_dmap.php
All round top blog with LOADS of idea:
http://ancientvaults.wordpress.com/
The hilariously titled random hireling generator:
http://www.barrowmaze.com/meatshields
The S&W blog from the creators/publishers, Frog God Games:
http://tsathogga.blogspot.co.uk/
An almost daily updated blog of spells, magic items, curses and the like:
http://ancientvaults.wordpress.com/
Enjoy!
Rab
As with any 'ooh, shiny' moment, I've been spending a lot of time scouring the internet to find resources and (if I'm being honest) validate my choice of ruleset! So far, so good. I've also dragged at least one other into a dungeoneering party. So, a handful of the better links:
On avoiding the 'kill em all' approach fostered by video games:
http://ramblingsofagentlemangamer.blogspot.co.uk/2012/05/unsavory-tendencies-of-vagabond.html
Brilliant dungeon/city/everything map generator:
http://www.wizardawn.com/rpg/tool_dmap.php
All round top blog with LOADS of idea:
http://ancientvaults.wordpress.com/
The hilariously titled random hireling generator:
http://www.barrowmaze.com/meatshields
The S&W blog from the creators/publishers, Frog God Games:
http://tsathogga.blogspot.co.uk/
An almost daily updated blog of spells, magic items, curses and the like:
http://ancientvaults.wordpress.com/
Enjoy!
Rab
Labels:
RPG,
Swords and Wizardry
26 July 2012
SBH - Turnip munchers victorious!
Sunshine and gaming - what a lovely summer's day - and news that my softback copy of Swords and Wizardy has been shipped:
No photos, I'm afraid, but I popped over to Chris' place today to play a few games (his first) of Song of Blades and Heroes. I set him up with the starting list of knights and retainers that I used so successfully at school a couple of weeks ago, while I took my halflings, purely for speed of setup as both of us were on limited 'child-free' time. We had been going to play outside but it was so hot that the resin river pieces got too hot to touch and (boo-hoo!) the grass sheets on my gaming boards started to peel off, so we decamped into cooler conditions.
We played each game as a pitched battle (my turnip-munchers defending their fields from human imperialism) so Chris could get the hang of the rules (he's a more experienced gamer than me by far but this was his first stab at SBH). We slapped down a bridge in the centre of the table and extended river pieces to the edges, a couple of hills and woodland pieces and then went at it. It turns out that my previous pondering on the ineffectiveness of missile combat were utterly mistaken. The key is group shooting. Frankly, it's marvellous :) I had five archers alongside my Leader and we raked that bridge with a storm of arrows as Chris' knights tried to establish a narrow front to counterbalance my numerical superiority. In the first two games I managed to cause gruesome kills through shooting which broke his position in the resulting morale cascade and allowed me to gang up on his separated fighters. The bonus for being on horseback also proved crucial, as did the poor dice that reliably appear when his wife appears mwahaha!
One thing that Chris remarked upon (quite correctly) was that I almost always knocked him down when I won a combat, whereas he almost always pushed me back which gave me much more opportunity to kick him when he was down.
In the third game, a couple of failed moves combined with Chris carefully trapping my leader in unadvantageous combat and causing morale check after morale check as he brutally slew my leader and took my numbers down. So, it finished 2:1 to me and a fabulous time it was too.
We were left with a couple of questions, which I'd be happy to hear your thoughts on:
Rab
![]() |
| Yes, I used this picture last time, but I hate to post without ANY images at all |
No photos, I'm afraid, but I popped over to Chris' place today to play a few games (his first) of Song of Blades and Heroes. I set him up with the starting list of knights and retainers that I used so successfully at school a couple of weeks ago, while I took my halflings, purely for speed of setup as both of us were on limited 'child-free' time. We had been going to play outside but it was so hot that the resin river pieces got too hot to touch and (boo-hoo!) the grass sheets on my gaming boards started to peel off, so we decamped into cooler conditions.
We played each game as a pitched battle (my turnip-munchers defending their fields from human imperialism) so Chris could get the hang of the rules (he's a more experienced gamer than me by far but this was his first stab at SBH). We slapped down a bridge in the centre of the table and extended river pieces to the edges, a couple of hills and woodland pieces and then went at it. It turns out that my previous pondering on the ineffectiveness of missile combat were utterly mistaken. The key is group shooting. Frankly, it's marvellous :) I had five archers alongside my Leader and we raked that bridge with a storm of arrows as Chris' knights tried to establish a narrow front to counterbalance my numerical superiority. In the first two games I managed to cause gruesome kills through shooting which broke his position in the resulting morale cascade and allowed me to gang up on his separated fighters. The bonus for being on horseback also proved crucial, as did the poor dice that reliably appear when his wife appears mwahaha!
One thing that Chris remarked upon (quite correctly) was that I almost always knocked him down when I won a combat, whereas he almost always pushed me back which gave me much more opportunity to kick him when he was down.
In the third game, a couple of failed moves combined with Chris carefully trapping my leader in unadvantageous combat and causing morale check after morale check as he brutally slew my leader and took my numbers down. So, it finished 2:1 to me and a fabulous time it was too.
We were left with a couple of questions, which I'd be happy to hear your thoughts on:
- Supporting figures - do all adjacent fighters contribute bonuses, or only 'unengaged' ones?
- Negative combat scores - we played it that if modifiers took your score to zero or below, you were automatically brutally killed
- We played that prone fighters cannot assist in combat (heritage of our bloodbowl gaming, I guess), but it seems that was wrong
Rab
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