3 March 2013

Draft quest for Goblinquest

Ok, when I said "this weekend" I had hoped to have this ready for anyone interested so you'd be able to actually use it "this weekend", so I've met the letter, if not the spirit, of my promise.

Check out the old-school blue grid!

Mild grovelling to one side, here's a sample quest similar to the sort I've been playing with my son using Goblinquest. I've kept it really simple, but feel free to make it more complex/interesting by locking doors, giving some of the goblins bows, etc. I hope you enjoy it!

The tile shapes are based on the really very marvellous printable pdf from the marvellous Billiam Babble.

Download link: Sample Quest

Happy geeking,
Rab

28 February 2013

Goblinquest ready for playtesting!



EDIT 12/12/2015 - This game has developed into Knights' Quest.
Click here for more info.

With a young king intoxicated by the ideals of chivalry, brave knights undertake daring adventures throughout the darker places of the kingdom. Knights seek to bring glory to their king and their lady. Sharp swords and well-forged armour protect them, and solemn vows keep them dedicated to their goal. Dare you take up the challenge of such a quest?


Goblinquest is intended for 2-6 players (one of whom runs the quest which the others must attempt to complete). A bright eight-year old can probably run a quest, but an interested five year old can easily play as an adventurer. Play takes place on standard 'dungeon tiles' split into evenly sized spaces which can be occupied by one character at a time.


I did it! The draft version of Goblinquest that I've been banging on about for the last however long is now available for all you lovely people to download and play. I hope you all enjoy it. Either way, please please please give me some feedback about it, good or bad, fundamental or petty, typo or gameplay. Oh, and share it with your friends.

Download links:
Draft rulebook
Draft quest
Character cards

I hope to get a sample quest uploaded over the weekend. Until then, happy geeking (and play my game!)

Rab


EDIT - download links updated 06/05/2014


23 February 2013

Painty fun time

With apologies to Carmen for borrowing his blog's name as the title for this post, I took the next step in indoctrinating my boys into the Way of the Geek this afternoon while Mrs Rab was at the cinema with one of her friends. I rootled out the box of prepped plastic LotR miniatures I'd put by for just such a moment, dragged out my toolbox of paints and gave him a basic rundown of what to do along with some cheap no.3-size synthetic brushes I'd bought yesterday.

#2 son lost concentration pretty quickly, but as for #1 son, well, to say he got into it would be an understatement...

Don't distract me Daddy, I'm just putting the "top lights" on the flesh.

And, while it wouldn't exactly win a Golden Demon, he sat and finished his first miniature in one sitting, proudly refusing any help. He didn't wreck the brush, and he did a three-step base-main-highlight on the purple, the wood and the flesh, as well as black-inking the armour. His first thought had been to use 'some different types of grey to make the armour look real', but as I can't NMM to save my life I gave him metallics. Anyway, about an hour later,here you go - a bowman to support his knight in their next quest:





Do forgive my excessive parental pride - normal, self-centred, shoddy service will be resumed shortly!

Thanks for reading,
Rab

22 February 2013

Goblinquest - first proper playtest

With Mrs Rab and both Rablings away for the night I took the chance to head over to roll some dice and chew the fat with my mate Chris (antipixi, for any Blood Bowl types reading this). He was happy to give Goblinquest a go; great news because (in his own words) he's an "awkward, devious bastard" when it come to exploiting loopholes in rules. If he couldn't 'break' Goblinquest, I was going to be pretty satisfied... and he didn't, so I was :)

First, a few snapshots of the quest to rescue the damsel from the necromancer and his goblinoid allies. Check out the Hello Kitty cloth on Chris' table; it is even pinker in real life! Oh, and I'd misplaced the joining pieces between sections so you'll have to imagine entrances rather than the solid walls between rooms.



After carefully keeping the welcome party of goblins at bay, filling them full of crossbow bolts... "They have a troll"

Cunning use of a spear around a doorframe allows the good guys to pigstick the troll
 
... but round the corner are the first hints of the necromancer's foul deeds
 
... and there's the rest of the bony beggars...

"Stand fast, men, we hold the corner"

The princess is safe, the necromancer slain and his minions dispelled. Time for tea and cake!

So, game-wise, what was learnt? Well, movement, missile combat, and single combat work just as I want them to and provide a fun game. We tried a couple of different ways of organising multiple combats when each side has more than one combatant and picked the one that worked best (thanks, Chris!) although wording it is going to be pesky - three or four illustrations and a couple of sentences should see to it, though. Magic works well, with the right balance between risk to magician, and damage it can inflict.

It really was a great relief that Chris enjoyed the game as I was starting to worry that, having spent such a long amount of time, calendar-wise, squeezed into twenty minute chunks here and there, that it wasn't ever going to appeal to anyone else. Phew!

Whatever else happens, I'm setting myself the target of sending the draft rules out to anyone interested in doing some playtesting by the 1st of March. Definitely.

Toodle-pip,
Rab

20 February 2013

Sir Christopher

 Renowned far and wide for his courtesy, his good-natured companionship and his stoic determination to complete his quest even when all seems lost and defeat is imminent, Sir Christopher can be recognised by his arms of two lions passant, or, and three fleur de lys, or, on a field gules, with a bordure, or.

I'd had such a good time gaming with the boy (as related in my previous post) that I broke my painting dry-spell and knocked up this little fellow for him to be His Very Own and First Miniature. He was suitably chuffed, resulting in a warm glow of satisfaction for both of us. I found an image of the wooden sword and shield set he has online (shown below, although without the sword across it), scaled the shield down in photoshop and printed it off on normal paper to stick on the miniature. Worked pretty well, if I say so myself. I fairly enthusiastically gloss-varnished the whole miniature afterwards to provide protection from the slight stickiness and clumsiness inherent in younger children. The matt top layer (windsor and newton spray matt general purpose) has got rid of most, but not all, of the shininess. Anyway, the little blighter is chuffed with it, so any perfectionist gripes I have about it are completely irrelevant.
  
Every child should have a wooden sword and shield to hit their brother with, don't you think?


Poor quality phone photo of the finished knight (nice figure, from Black Tree Design)



2013 Lead hoarders vow update:
Unpainted miniatures acquired (net): 0
Miniatures painted: 1
Current score = +1

Happy geeking, and welcome aboard to Erny,
Rab

16 February 2013

A close run thing!

After a dreadfully busy half term of teaching, I finally made it to the holidays - and that wasn't the only close run thing today! Mini-Rab #1 asked if we could play with "knights on an adventure in a dungeon". But of course, my little man; grab your dice and let's have at it!

So, out came the ready-to-share-as-soon-as-I've-got-the-multiple-combat-rules-properly-explained version of Goblinquest and we were off. This time, our gallant heroes (one knight, one spear-armed retainer and one retainer with a crossbow) had tracked down to their fortress the goblins who had kidnapped the king's youngest daughter. Time for some chivalric deeds of arms...

Heading in to the fortress, our heroes were instantly ambushed by four goblins. Sadly, the keenness of the crossbow fellow to push to the front for a clear shot (which he stuffed up badly) left him exposed to the wicked blades of the gobbos and unprotected by the knight [marching order does matter!]. His death was swiftly avenged by his more melee-oriented fellows. Tears were very nearly shed by Mini-Rab #1, but he stiffened his sinews; after all, there was still a princess to rescue!

A short encounter with a troll (who was brutally double-teamed by our still-grieving duo) later and the discovery of a strangely glowing key, and the princess was found and released from her shackles upon which the key melted away. Now for escape, but the way was blocked by a further gang of gobbos...

Can you spot the revised character sheet, top-middle? Worked really well.
 Two of the goblins promptly cut down, the other two ran off into a side room (where the key had been found earlier, for those of you who need absolute completeness). Keeping the princess behind them [marching order lessons learned], the fighters hemmed them in.. but what's this? They're behind us!
 

The knight slammed the door shut on the two they'd been chasing, while the spearman stepped round the princess to deal with the new threat. Unfortunately, the knight wasn't able to hold the door closed and had to get his blade bloody once more. The spearman was not faring so well, being wounded greivously and near unto death...


 Not to fear, though, the knight rescued his valiant retainer just in time [the spearman managed to hold off the combined score of a pair of d8s with only a single d6 for three rounds of combat, and actually slew one of them - definitely man of the match], and guarded the rear as he and the princess made it out of the fort and back to safety, pursued by the fortunately slow-moving brother of the slain troll.


All in all, a grand outing with ultimate triumph tempered by sorrow and loss - gloriously chivalric. I was impressed that the lad held his obvious upset at the death of his crossbowman in check and played though the rest of the hour-long session. He was pretty inventive, too, with some of his tactical planning after the initial error and I'll be encouraging that for future OSR-type roleplaying in a few years time. He is only five, after all.

I hope your geeking is proving as pleasurable and sociable,
Rab


EDIT - I forgot to welcome my latest 'followers', Dreamfish and The Convenient Skill: welcome aboard, chaps.

22 January 2013

Dungeons and Dragons PDFs available once more

Thanks to a heads up from Bat in the Attic games I'm now the proud owner of a free copy of the .pdf of B1, In Search of the Unknown basic Dungeons and Dragons from http://www.dndclassics.com/, the newest venture from RPGDriveThru.

They are rather marvellously making all the original D&D adventures available again. Happy news for any committed old-schoolers, nostalgics, or dungeon masters on the look out for a new (old?) source of inspiration.


Happy geeking,
Rab


16 January 2013

Dredd's ALIVE

Shamelessly stolen from Facebook, I figured that at least some of this blog's readers would appreciate this rather delightful combination of two 1980s geek-icons. Proper British old-school!

Oh, and watch this space for the draft version of Goblinquest. I'm soooo close to having a single coherent document, I can smell it!

Happy geeking,
Rab

10 January 2013

So, no apocalypse then?

Happy new year, everyone, and I hope you all had a marvellous Christmas!

It would appear the Mayan's bought a new diary after all, so Time Itself didn't come to a crashing halt with unfortunate consequences that even a towel and a packet of peanuts wouldn't protect against. However, on the down side, the school term started again and I got my traditional New Year Lurgy. Nice.

Despite being genuinely lovely, toy monsters and dice-wise, Christmas was a total bust. Not a geeky present received or game played. EDIT - sorry, one of my brothers took out a subscription for me to Wargames, Soldiers and Strategy. Regardless, 2013 needs to have more dice and monsters for me, now I just have to try and sort it out...


In stuff-what-I-stole-from-a-much-better-maintained-blog news, legendary games designer Nick Priestley may have summed up what has irked those like myself who were brought into wargaming and roleplaying by Grandma Wendy, and now find she has developed some sort of dementia so we don't recognise her any more:

The modern [GW design] studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!

Yup, that's about the sum of things, Nick. And with nothing of my own to contribute (although there are rumours that painting will take place on some of my lead/plastic pile in the near future) I shall leave it there for now.

Happy geeking,
Rab

9 December 2012

The Widow's Lantern

Tweaking the rules for Goblinquest (still not entirely happy with that name...) is progressing nicely enough for me to claim that I 'won' at nagademon 2012 by finishing and playing my game within November. Anyone else who has designed a game will, I hope, understand that just because I think it's going well doesn't mean I've anything to share yet, so for my 120th post I thought give you another Echo of Averaigne and welcome the two most recent followers of this blog, Dreamfish and Tenz - hello chaps!

Right then, are you sitting comfortably? Then I'll begin...


Up in the hills towards The Gap there are many remnants of earlier communities, self-styled noblemen and petty kingdoms. Some are undoubtedly still malign, like the Black Hand Barrows, others merely shocking to modern sensibilities, like the frescoes in the Temple of Perpetual Dissipation. Any traveller to nearby towns and villages will, if not driven away by suspicious locals, be treated to tales of heroism and misdeeds, tragedy and treasure about these ruins. One such tale is of the Widow's Lantern.

Picture taken from Coopdevil's tumblr feed - great source of inspiration

All that is left of the castle/great house/private chapel/monastery (depends on the teller of the tale) is one end wall, complete with huge, exquisite window. The glazing is long since lost, but the fineness of the supporting tracery that is still intact tells of a level of workmanship not seen in these days outside the capital. Anyone who looks carefully through the window will notice something odd; tracking a bird or cloud across the sky, they will see that as it passes behind the window it fraction of a second longer than it should before it appears through the window. Indeed, if you stand at the right angle, the bird might still just be visible through the window and have reappeared beyond it. The real mystery, though, is the light that blazes forth from it on midwinter and midsummer nights. In summer, the light is accompanied by the sound of great merriment, as if a host of fine ladies and their paramours were feasting and dancing. At midwinter, the sound is different. Very different. The moaning worms into the listener's very guts, filling them with such sadness and dread that none can stand it. Very few stay long enough to hear the screams, and they never talk of it.

Why the widow's lantern? A learned man from the king's schola came once and decided it was a corruption of 'window' by an illiterate villager many years ago and that simple countryfolk had built superstition around a spelling mistake. The villagers know better. They say the moaning is that of a beautiful maiden from a distant land who was married to a nobleman on midsummer's night in that house. He treated her brutally and shamefully for many months after she objected to his predilection for serving girls until, broken-hearted and broken-spirited, her piteous cries brought down heaven's judgement on that evil man and his corrupted household. At midwinter, fire fell from a cloudless sky, consuming all of the building and its inhabitants, but for that window.

Even now, should a man within five leagues mistreat his wife or sweetheart in any way on midwinter's night he will surely be dead by morning without a mark on him, except for sooty marks around his nose and mouth and the stench of smoke clinging so tight to him such that no washing will remove it!

The stories also tell of those who have been invited to the midsummer wedding feast within the long-vanished hall and have come away laden with gold and jewels handed out as largesse to the guests. Reason enough for any adventurer to try their luck and risk the Widow's displeasure...

Happy geeking, and be good to your lady,
Rab