12 September 2015

[KQ] Pest control - part 2

Last time, we left our two heroes (Sirs CJ and EM) bloodied but unbowed after a run in with a troll and his smaller but equally vicious kin in their search for their missing friend, Sir Reginald.

Our soundtrack this time, thanks to a recommendation from fellow 

A quick poke around the remaining store-rooms revealed nothing but the foul scattered detritus one might expect from the lair of such creatures. Had the knights really dealt with the fate that befallen their friend?

No.



Through another door were another trio of goblinoids, rapidly dispatched, although not without weakening our heroes...


... making further exploration a little nerve-wracking...


... and resulting in an ambush that drew the two knights apart as Sir CJ fell back to cut off a party of goblins attempting an outflanking manoeuvre.


His heroism almost cost him his life as the gobbos swarmed over him in a foul-smelling tide [his Current Dice was reduced from d20, through d12, d10 and d8 to a mere d6, despite his Weapon Master (sword) skill - being outnumbered 3-to-1 is seriously bad for your health. There were howls of dismay and even the almost-unforgivable cry of "It's not fair!" at this point]. Fortunately, Sir EM was able to defeat his opponents and hurry to his brother's rescue. Crisis averted.


Far more cautious now, and with the sense of their own mortality uncomfortably brought to the forefront of their minds, the two knights made their way past the bodies of their erstwhile foes towards the door EM's foes had seemed to be guarding. It was locked, but the key was in the lock. Crossing themselves and remembering their oaths as knights, the two opened the door and ventured into the blackness...


...only to find Sir Reginald and three of his men, shut away in the darkness!


Sir Reginald related how he'd returned from the hunt one day to find the courtyard of his modest castle deserted before being ambushed by orcs and goblins led by a particularly monstrous orc with a blue face painted upon his shield. They had been overpowered and locked below for weeks, with no idea of why (or for how long) they were being kept alive, or if any of the other human inhabitants of the castle had survived.

These dastardly deeds could not go unpunished so, pausing only to take the most serviceable weapons that could be taken from the slain, the newly strengthened party prepared to head up to the castle proper to seek their vengeance...


What fate will befall them? I don't know yet!

Join me to find out in a week or so,
Rab

10 comments:

  1. Fantastic. Are the lads still enjoying it?

    ReplyDelete
    Replies
    1. Small-child wobbles over "not winning" to one side, they certainly are!

      Delete
  2. Very cool! Wonderful figures and scenario.

    ReplyDelete
  3. Nicely done! Great figures, nice story...and dangerous corridors...excellent!

    ReplyDelete
    Replies
    1. Thanks, Phil! Dangerous corridors are a must in any self-respecting castle game...

      Delete
  4. Looking forward to the next instalment. Will the party come face-to-face with the 'monstrous orc with a blue face painted upon his shield'?

    ReplyDelete
    Replies
    1. Oh, I think you can be pretty confident that he's going to play a prominent and possibly fatal role....

      Delete
  5. Looking good. I personally like the idea of laying out the whole dungeon, or level, in advance. I find myself fiddling looking for the pieces with the section by section reveal. I had a similar problem with monsters ganging up on the knights. I decided to play the monsters dumber, even though goblins need to gang up to have a fighting chance. I didn't listen to your previous play list, but the Lord Lovidicus was nice. I need to gear up for my next installment and try out the magic tweaks we discussed. Also loving your new table, I'm trying to resist building my own as I've already had one lumber monstrosity and don't want to revisit that exactly. I also desperately need to clean my garage to turn it into a hobby space.

    ReplyDelete
    Replies
    1. Thanks, Sean, and I look forward to hearing how you get on with a tweaked magic system.

      Although the revealing of the dungeon as the adventurers explore is my favourite, thematically, this was certainly quicker! The goblins ganging up... that was only possible due to gamer error - they were in a narrow corridor and left it to be in a more open space - and the dice just went their way. An even slightly savvier player would have stayed in place, or fallen back/run away, so it's all part of the learning curve!

      I'm not sure how bad it's going to be when one of their characters dies. Pretty bad, I reckon....

      Delete